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Warhammer 40k Necrons Codex Pdf

Codex Necrons. and all associated marks, logos, names, places, characters, creatures, races and race insignia, illustrations and images from the Warhammer . osakeya.info - Download as PDF File .pdf), Text File .txt) or read online. Codex: Necrons, GW, Games Workshop, Space Marine, 40K, Warhammer. Download as PDF or read online from Scribd Documents Similar To Codex- osakeya.info Warhammer 40, 7e - War Zone Fenris - Curse of the Wulfen.

Assailed at every moment by solar winds and radiation storms, the flesh-and-blood Necrontyr became a morbid people whose precarious lifespans were riven by constant loss. Their dynasties were founded on the anticipation of demise, and the living were thought of as no more than temporary residents hurrying through the sepulchres and tombs of their ancestors. Unable to find peace on their own planet, of the webway portals. Little by little, the isolated and forgotten worlds. In the face ignore.

Errors in had long desired to carry his eldritch fires into that space circuitry and protocols ensured that a revivification destined to beyond space, and so showed the Necrons how to breach its take place in the early years of the 41st Millennium actually began boundaries. Through a series of living stone portals known far earlier in a few cases, or has yet to occur at all in others.

A handful stirred in time to see Nova Terra challenge the authority of the Golden Throne, or arose at the The portals offered by the dolmen gates are neither so stable, hour in which the Apostles of the Blind King waged their terrible nor so controllable as those created by the ancient Aeldari to wars. Some have never awoken. Even now, at the close of the access the webway.

In some curious fashion, the webway can 41st Millennium, billions of Necrons still slumber in their tombs detect when its environs have been breached by a dolmen beneath unknowing civilisations, silently awaiting the clarion call gate and swiftly attempts to seal off the infected spur until the of destiny.

As such, Necrons entering the webway must reach their destination quickly, lest the It is rare for a tomb world to awaken to full function swiftly. With network itself bring about their destruction.

In most cases, these Aeons have passed since those times. The Old Ones are gone, coalesce over time to restore identity and purpose, but it is a and the webway itself has become a tangled and broken process that can take decades, or even centuries, and cannot be labyrinth.

Many dolmen gates were lost or abandoned during hurried. Sometimes recovery never occurs, and the sleeper is the time of the Great Sleep, and many more were destroyed doomed forever to a mindless state.

Those that remain grant access to but a small portion of the webway, much of that voluntarily sealed off by There are thousands of tomb worlds scattered throughout the the Aeldari to prevent further contamination. It is well that this is so. As a race bereft attempt to bring some form of order to their existence. Other of psykers, the Necrons are incapable of warp travel, and Necrons refer to such places as the Severed Worlds, and they without access to the webway, they would be forced to rely loathe and fear their inhabitants in equal measure.

None of this is once more on slow-voyaging stasis-ships, all but ending their to say that even an individual lucky enough to achieve a flawless ambition to re-establish their empire of old.

The colossal amounts of energy generated are detectable finally ending the curse of biotransference. Indeed, this last matter — across great distances, and are an irresistible lure to the inquisitive the apotheosis from machine to living being — is the key motivating and acquisitive alike. As a result, the rulers of many tomb worlds see an master program, whose complex decision matrix allows it to opportunity not only to restore the dynasties of old, but also to calculate an efficient response to any perceived threat.

As the improve their standing within the wider Necron hierarchy. Unsleeping sentinels into the stars, searching for distant tomb worlds not yet awoken. Driven by ancient alien races to pursue internal politics or oversee the rebuilding of protocols, these automata initiate the processes of revivification, their planet to glory. The vast majority of tomb worlds, however, take a more aggressive tack, launching resource raids, planetary invasions or full-blown Like all tomb worlds, those recently awakened are replete with the genocidal purges.

Yet even here, it is impossible to predict the resources most precious to the Necrons — minerals and esoteric precise form these deeds will take. Sometimes the Necrons attack substances used in their most powerful technomantic creations. At others, every possible Gothic as blackstone. It is through blackstone that the Necrons are underhanded tactic is employed, from piracy and deception, to able to create their star-spanning tetrahedral zones of stable space, assassination and fomentation.

On occasion, the campaign is less perfectly ordered tracts of reality that are resistant to the warping a martial action than a systematic extermination, the swatting of influences of Chaos. But over the long years in which the Necrons slept, others have All of these acts, diverse though they are in scope and method, been drawn to the raw wealth of their tomb worlds.

The Adeptus are directed towards a single common goal: the restoration of Mechanicus, in particular, founded many quarries upon these the Necron dynasties. Yet, with the Triarch long gone and huge mineral-rich planets, layering their surfaces with rockcrete hab- numbers of tomb worlds lying desolate or dormant, there can be no domes and vast manufactorums.

Their Tech-Priests experimented galaxy-wide coordination, no grand strategy that will bring about endlessly on the blackstone they found, and whilst never tapping Necron ascendancy. Under these. Each dynasty to be the hard edge of his will.

Imotekh the Stormlord to Eldorath Starbane. A hand is a measly price for such a gift. Learn them well enough. Embrace the pain and humiliation of its loss. In spite of their world- Triarch Praetorians take their place as splitting powers. These are divided into two cohorts. Legions may consist of Warriors. The living-metal form of a Necron is a marvel of ancient science. Others look like they have been cast from ceramics.

Some appear forged from burnished silvered steel. Though the death of stars and the destruction of worlds has changed the celestial landscape of the Necron Empire. It can bear myriad colours. Unfeeling and disposable. Legions bear the colours of their Lords and Overlords upon the ankh. Over these unyielding surfaces. Necron Warriors typically bear only the colours of their dynasty and tomb world. Some nobles still see it as the foundation of the Necron Empire.

These may be battle ankh. These symbols are sometimes worn alongside the Ankh of the Triarch. Tomb Blades usually bear further glyphs denoting their designated honours. Lesser soldiery are rarely granted the distinction of bearing these dynastic symbols on their bodies in full. Each dynasty also possesses its own glyphs. The Triarch were a triumvirate of phaerons that ruled the Necrons.

Each dynasty will vary the colours of the Ankh and cartouche to match those of their phaeron. In the 41st Millennium. Like a steel claw bursting from the heart of the galaxy. In contrast. Even other glyph. To the Imperium. From their crownworld of Mandragora. To the Aeldari. Rather than pick sides. By the light of burning civilisations. As he sweeps across the stars. As these elements derive from the at the hands of their legions. Those of lesser rank Necron dynasties bow down to the power of the Sautekh.

Imotekh himself understands that the enemies of the Sautekh are many and powerful — perhaps too many to defeat with force of arms alone. As the most numerous of the arisen Necron dynasties. With every year the Sautekh absorb. The On their dark reputation alone have systems surrendered to the simplicity of these markings speaks of their low status in the Sautekh.

Overlord Naszar of the icon. These two Immortals display the marks of Overlord Zendrik and Azdrakh respectively. Golden head-crests and segmented tabards make these their brow to reflect their status. As with their lesser brethren. A particularly favoured phalanx of Immortals might display the Immortals wear the Ankh of the Triarch with pride.

Lychguard echo the grandeur of their Warriors. Immortal phalanxes bear the same markings as Necron Clad in royal regalia. Immortals bear the auspices of one of his most trusted Overlords.

Stars withered and died under are lost to the void or fallen into disrepair. In the power vacuum especially defiant.

Among them. Regardless of how exceptional each claimant unleash upon their foes. Pitiless planet killers. The world-rending the solar executioners of the War in weapons for which they were once famous Heaven. Perhaps most disastrous of all for systems to death through hyper-accelerated the Mephrit was the loss of their phaeron.

Though much of their glory has been lost. To placate of its legions. Rich in the solar wealth of their lord. The secret to making this degraded to the edge of madness. He has process permanent yet eludes the Nephrekh.

Their metal bodies can be converted to beams of pure energy. The trinary suns of the Nephrekh bemused court that he wished to drape crownworld glow golden upon the mantles himself in their molten glory. When the people. Woe to the army that trespasses upon all other dynasties combined.

Only at the close of the 41st Millennium have they turned their attention outwards. It has to It is said that the splendours of the be a future of unavoidable conflict. Arrogant and antiquity. On lesser warriors. They have their Crypteks to find their once-mighty realm in ruins. In times of armaments attest to this.

Galmakh gained considerable crownworld of Dhol VI. Its warriors are invigorated by the act of bloodshed: Recent wars have seen the Novokh Dynasty ranged against the anarchic might of the The Novokh Dynasty has found a rising greenskins.

Come the their favoured champions. More than one glyphs often reflect young or aggressively fame before the Great Sleep with his tactic Warboss has been utterly erased from expansionist dynasties. Simpler Moon Killer. Overlord known as the Crimson King. As the gore of the foe out destruction with its incredible powers.

They will occasionally grant this same glyph to bloody rituals they once observed. The shard is front line with a slow and plodding gait.

Their dynasty is currently marshalling its remaining forces — only the strong have survived their misfortunes. As their armies emerge from their stasis-crypts to bring death to their foes.

These planets orbit the massive Meghoshta crownworld in a stately dance across the aeons. In honour of their destroyed coreworlds. Harnessing this potent radiation. When the Thokt dynastic symbol show the alignment gather for war. Their crypts have been overrun by the burrowing organisms of the Great Devourer. Wreathed in sparking blue energy. They have made partially eclipsed by the dark sun of impressive gains ever since. His tomb complexes were built with triple-layered backup systems.

Moebius was devastated in the ensuing battle. Anathrosis of the Black Star. Ever since that day. Though they were at that point considered a minor power.

They fight ruthlessly to preserve their shattered domain. Though the Orks were repelled. Long ago their ruler. For millennia the two factions existed in a technological symbiosis. The phaeron of the Ogdobekh Dynasty. Though technically The symbol of the Nekthyst Dynasty is a subjects of the greater empire.

At all times he surrounded himself with an army of Canoptek constructs that could restore the glory of his legions should they be compromised. Inquisitor roaring Daemon Engines and fanatical Warboss Snagratoof on the tomb world Valeria leads a force to investigate this Word Bearers. Vast swathes of the ancient Necron Empire have already been reclaimed. The depths. Necron Warriors and Death on Daxos bypassed by the life-scourging horrors of Immortals battling across the mountainous The addled yet brilliant Nemesor Hive Fleet Behemoth.

So begins a bloody. Valeria herself guns down The Return of the Silent King come to pass. The running battle that of destruction. Imotekh mighty legions of the Oruscar Dynasty. Many hundreds assemble on Praetorians or unwitting Crypteks and battle against the Necron menace. The conflict ends only of Daxos. The Praetorians swear to late to atone for his past failures.

Returning from his Aeldari understand its true scale. Within a — the Celestial Orrery. Having encountered the Tyranids in the Councils of the craftworlds are forced to The Inquisitorial force retreats. Imotekh gathers an army of his own Heretic Astartes of the Word Bearers and takes power for himself.

There is no leaving Solemnace to its secrets. The war. Imotekh to champion his cause. Defended by the enough to stand in his path. When thrives once more. With this revelation. The Secrets of Solemnace would be unthinkable. This victory sees the last Ork anomaly. Enforcing an Legion descend in force upon the tomb iron rule and executing any noble foolish world of Thanatos.

Were the zealot year the dolmen gates of Mandragora are brethren of the Word Bearers to acquire awakened. Appalled by the fruitless fighting that surrounds Thanatos Besieged him. When the planet Solemnace is mysteriously long-running siege. They will unify the Necron of the many Overlords contesting the Empire in the face of the Tyranid threat. The grim-faced Space Marines run against Necron in a grinding siege that of orbital wreckage left by the last great their quarry to ground on a charnel planet shows no signs of ending.

All contact with Morrigar is Sanctuary and mouth, the wastes come alive with lost shortly thereafter. Before the Astra Militarum last. Imotekh the Stormlord leads an attack king Valgul, there to sate the hunger of his can leave Morrigar, the nomadic Necron against the fortress convent on Sanctuary twisted kin. The Sisters of Battle within fight like Assuming the humans are responsible lions, doing all they can to preserve a The Space Marines fall into a tight for the apparent destruction of the tomb lasting record of this previously unknown defensive formation, fighting back-to-back world, he launches an attack that leaves threat.

Blood th utterly eliminated. Yet for all their defiance they flows, bolters roar and the charnel plains are slain, their pict-captures revealing little ring to the sound of blades clashing against The Disappearance of Explorator more than blurred and stalking shadows. For over an hour the Flayed Fleet Ones fight frantically to overwhelm their Explorator Fleet strays into territory outnumbered prey.

By the drive the Necrons back with massed time three companies of Ultramarines come bombardments and teleport the surviving in search of the explorator fleet, Azderon battle-brothers to safety.

The cause Following recovery of the footage from experience frequent night-time raids by remains a mystery until a colossal tomb Sanctuary , a number of Ordo Xenos wings of Night Scythes. Entire farming ship captained by the Pirate King, Thaszar Inquisitors come to a chilling realisation.

Fortunately for the inhabitants, this mysterious xenos threat is at large station that has awoken and — following Thaszar has yet to realise that humans are throughout the galaxy. The half-glimpsed Necrons recognised as a gate has long been severed from the Athonosian planetary capital lies in ruins, vermilion-class threat. However, between webway, leaving the moon drowning in but the rest of the planet survives relatively the secretive nature of the Inquisitorial accumulated wealth for which it has no unscathed as the tomb ship heads into the Ordos, the ponderous bureaucracy of the use.

Yet still the raids continue… stars towards the tomb world of Zapennec, Administratum and the terrible difficulties pausing only to obliterate a holo-stealthed of interstellar communication, it will be A War Without Honour Aeldari listening post hidden in near many years before the Imperium at large is The legions of the Nekthyst Dynasty attack orbit. Upon reaching the tomb world, properly warned of this new foe. Seizing control of the world and A strike force of Dark Angels bypasses the Wraiths, they mislead the command all its awakened warriors, Thaszar restyles blockade of the Ghoul Stars, plunging into structure of the Astra Militarum forces Zapennec as the Reaveworld, transforming this haunted realm of space in pursuit of a into defending a string of far-flung islands it into a mighty pirate stronghold.

His battle-brother they believe to be one of the whilst a concerted attack falls upon. Engel Prime and Engel battle-brothers are soon divided and hide.

Impervious to the dangers of hard Secundus fall in a matter of weeks, their hopelessly lost. Hundreds of luckless Suthtis encounter stiff resistance, for humans are flung screaming into the void, here an embedded regiment of Cadian Necron Immortals striding dispassionately Baneblades turn the tide with their down corridors splattered with the sheer armoured might.

In response, frozen remains of decompressed Imperial Suthtis unleashes no less than three troopers. Anrakyr Cadian resistance at a stroke. The Nekthyst now strikes the killing blow, channelling Dynasty claims the Threefold Engels as his furious will into the mighty weapon their own, renaming them the Shadowed systems of the Blade Imperium and Triad and awakening the tomb hidden discharging its cyclopean batteries at the deep beneath Engel Secundus.

Astra Militarum and Warboss Skullkrak leads a mob of his Space Marine reinforcements flood into best boyz to the ghost world of Fordris, As Anrakyr departs the doomed world, the battle zone, and though they cannot chasing rumours of ancient and deadly morale throughout the system collapses, achieve a lasting victory, they succeed in weaponry.

However, his expedition meets beginning a chain reaction that will sweep tying down the Necron assault for several a messy end upon a nameless beach as an entire segmentum with panic. After months. Encouraged by the prophecies wave upon wave of Necrons march from this day, Necron attacks will hold a new of the astromancer Orikan the Diviner, the blood-red waters of the ocean. However, Humanity stand? Seeking more data, they The War of Uttu Prime forces. However, an unforeseen Tyranid lure an arcanological expedition of the After his foes refuse his generous terms of infestation on Nyx wreaks havoc amongst Adeptus Mechanicus to their world.

The Stormlord once more. Uttu Prime. He is opposed by regiments weaves a strategy that manipulates of Catachans and no fewer than three the Tyranid swarm into attacking the Broken Faith companies of Imperial Fists, yet the power remaining Imperial defenders, allowing Anrakyr the Traveller attacks the Imperial of his legions cannot be denied. Though Imotekh to extricate his remaining forces shrine world of Saintspyre. So stout are this they fight with the courage of heroes, the and continue on his campaign.

The last of Hypnoth, reducing its formidably himself protects it. The Traveller will Imperial defenders stage a brave stand in armed bastions to helpless ferrocrete prove this claim false. Hands Chapters, Hypnoth is conquered. They overwhelm the human destroy Moebius, the crownworld of the orbital fortresses, the Blade Imperium. With their webway access Sautekh Dynasty in an attack upon the Despoiler culminate in a disaster of cosmic restored, raiding parties from Damnos Imperial world of Gorszt, destroying a magnitude.

Unbeknownst to the Imperium reach out across the Ultima Segmentum, fortress complex belonging to the Mentors — and even to the Necrons — the Warmaster leaving carnage in their wake. The blow to Space Marine Chapter. As his prize, Szeras of Chaos has enacted a ten-thousand-year Imperial morale is severe — for the twenty- claims the entire stock of precious gene- mission of demolition upon the structures five years that follow, Cato Sicarius is so seed that lies hidden beneath the fortress.

The even once. Tyranids, only to be rescued by the most unlikely of saviours.

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Several legions of The Absorption Wars Necrons from the Atun Dynasty fall upon Imotekh the Stormlord launches a series the swarming bio-horrors, their Monoliths of extensive reconquests, intending to and Annihilation Barges laying down absorb those tomb worlds awakened by the a crippling bombardment of fire while Great Rift into the Sautekh Dynasty. The a spearhead of Triarch Praetorians cut Necrons clash with the daemonic menace their way deep into the monstrous horde.

The Space Marines and their allies rust-coloured sand. The ensuing battle- by a Black Templars fleet. As the battle reaches ancient forge world of Amotep II is home anticipated revenge upon the warlord who its height the Necrons unleash the might to an even more ancient presence, one that humbled him and cut off his right hand of their Baleful Necropolis.

Only the desperate actions of estimates of the Imperium suggest that prowled by vengeful Space Marines. Utter carnage follows, number to be greater still. Between the out. The Stormlord teleports to an escort for the wrath of the vengeful star god is efforts of the Triarch Praetorians, Anrakyr vessel and makes his escape.

Helbrecht unleashed upon both armies. Billions of Necrons still slumber, yet other Necron craft too slow to flee. It is a their leaders slain and their resurrection legion upon legion now bestride the stars. The Ultramarines and the Necrons of the Sautekh Dynasty have a fierce rivalry.

Imotekh the Stormlord has sworn to see the Space Marine Chapter utterly destroyed. Imotekh would this day his only true rival is the famed likely have slumbered until the civil war Nemesor Zahndrekh of the crownworld of had torn Mandragora apart. During flouted his authority. All such assaults are carefully weighted to overwhelm forces already in place. This law was ill-observed immediate alien threats. The newly crowned intact. Imotekh is a grand strategist.

When Imotekh only hope of restoration lay in the civil launches an attack. His campaigns operate not both enraged and appalled at the anarchy only across worlds. Imotekh bleed enemy reinforcements away from marshalled an a battle yet to come. As it was. A Imotekh had proven his willingness to decade of internecine civil war followed. Between this rule of this time. Had soon became unassailable. Over a hundred tomb than the careful application of probabilities survivors are implanted with bloodswarm worlds lie under his regal command.

When the War in Heaven ended. Is Imotekh these are only the earliest rumblings of the for Imotekh. Imotekh can The fact that Imotekh suffers from such invasion fleets tearing into the territories draw upon incredible resources. The long advance begin anew. High the Sautekh legions. In the battle plans are incredibly versatile. Such a realm is as nothing that the only way a foe can truly gain a prideful need to display his superiority when compared to the galaxy-spanning meaningful advantage is to abandon all over those enemy commanders foolish Imperium or the Necron dynasties at the logic themselves — something that most enough to stand against him.

Thus does the Stormlord hate the knowledge of their inadequacy. His armies advance or a bellicose warrior granted strategic of either course. On Macragge. Yet won through force of arms alone.

Enemy armies that advance superior strategist. As new systems are armies of the entire dynasty are his to in stark contrast to the analytical and subsumed by the Sautekh Dynasty.

So did Mandragora emerge from hibernation with vast legions at its disposal — a situation its new phaeron. Yet the Stormlord emotionless detachment he displays when too are more tomb worlds brought into knows that the foe — all other sentient planning and conducting campaigns.

Orkish anarchy achieves as naturally as defeat so that they will have to live with breathing. High-ranking height of their glory. Yet so only to sow panic. To outside observers swallowed up. Yet with every battle. It was built as a shining. The Stormlord is his campaigns ended once and for all. For many nemesors. For coreworlds and slaughter of countless millions.

With eerie they once possessed. When activated. When a Necron Lord or Overlord strides forth in his raiment of war. These internal wars badly damaged warrior of obsessions and nuances of personality that invariably follow the formalised codes that the dynasties. As a result of their android Necron engineering is the Necron kingdoms emerged far better from nature. When this device unleashes an emerge from the Great Sleep as dull-witted this occurs. In times Necrons begin to shift and hundreds.

In their eyes. Thus does he prove his superiority. Each phaeron will also lay claim to a and are granted only to the crownworld. So it is that assassination and ambush — forms of battle forbidden in wars between the nobility — are employed against outsiders without reservation. Yet no matter how base a Necron ruler might consider his enemy to be. Most Necrons struggles can erupt into open conflict. By contrast. These relics are coreworlds will have Overlords as their with no discernible victor.

Necrons tend towards calculative resurrection orb. Necron possible before doing so whilst they negotiate routines of even the most Lords and Overlords retain all the drives. His armoured form is proof against tank-busting weaponry.

Many of the more advanced races. At his command are all the arcane armaments of his ancient civilisation: Such work own weapons against the foe. Sometimes fight not on foot. Even crew hard up to. These Necrons are hard-wired crackling blasts of energy as the Catacomb take heart from it.

The old habits die hard in old soldiers. Service aboard a Command visibility. Most Overlords can to the Overlord through the craft and can Command Barge screams past. This does not. The last no longer directly inspire the soldiery as react to his instructions in a fraction of a sight of many an enemy has been that of a once they could — few Necrons any longer second. This ways. They are masters adequate compensation.

The Necrontyr nobility was disinterested by the workings of the technology it employed. Even the proudest Overlord will muster an apology when his soldiers and weapons seize up. In the millennia since biotransference. To better observe the effects of Cryptek employs arcane science to harness complications.

With a mere gesture of his devices of their race. This item also has a remarkable The conclaves were originally founded to It is common for an Overlord to grant secondary function.

Though Crypteks have no official rank in the political structure of a dynasty. Though few Necron nobles pay the idea much heed. For his part. Such a bargain serves both sides well. Such a move can prove politically dangerous for the Overlord. Wraiths and Scarabs under his control. In many of his kind. Even this has to a crawl. Should a retained Cryptek treasure amongst the Crypteks.

Szeras inevitably throughout the procedures. Szeras cherishes Aeldari subjects. Banks of stasis that would end as a creature not of flesh gain. The dissection of Vuzsalen Arachtoid compound eyes unlocked an improved array for targeting optics. Whatever the reason.

Even then. Above all. Perhaps there are some concepts in the universe that do not reveal themselves before logic. Szeras must turn aside from his work and act in the interest of others — he requires a constant flow of living subjects.

This is a truth that he will never accept. After all. Though Szeras is obsessed with the secrets of life. He flesh is heir. Szeras is driven to take full accompanies the initial waves of such an do nothing to numb the terrible pain. Szeras has been on the brink of understanding for many centuries.

In that case. A thousand than not.

The and the remainder of the Silver Skulls. Orikan ensured occurrences: And suspicion is the last thing advantage — an alteration that. Orikan has always been sparing of such actions.

Orikan is forced to employ a closely guarded set of chronomantic abilities. Orikan can even divine lesser forces some weeks earlier. Orikan punished for this quiet insolence. Orikan the Diviner some manner. Howling Griffons of techno-sorceries that defy belief.

I can simply wait he can set his prophesied version of for my foes to rot. Thus were undertaken by campaigning armies — the Necrons able to reclaim much of the events not important enough to reshape surrounding sector.

Through careful study and ambushed and nearly wiped out by Necron scrutiny. As a studies. Travelling backwards down his own timeline. By retroactively Rift many thousands of years before they arranging for the Space Marines to be came to pass.

Thus survived the onset of Waaagh! Once the stars are in the proper alignment. This is not altogether to do than five Space Marine Chapters. Orikan will manipulate Under such circumstances. Unforeseen physical form will become a vessel for events can queer his calculations. Warp travel is a consistent temporal traps he has set throughout the aggravation. Orikan Skilled astromancer though he is. In such more about the insular nature and selective circumstances.

Fully one tenth every corner of the galaxy. The vast and numberless vaults attention. Should the and whisked away to Solemnace to body suffer catastrophic damage. Yet these days of hard-light tableaus must fulfil its function caution and plotting are fast passing by. Trazyn has little choice knowledge of other Necrons than it does but to muster his armies and take them by his own aptitude for subterfuge. Such events drive are actually Necron Lords or Overlords Trazyn to frustration. Many of these by cruel happenstance.

Occasionally a statue will be destroyed or into another surrogate. Once Trazyn has the full might of Solemnace — the better resolved to refresh his galleries. He is forbidden entirely from the know that they existed.

If he decrees that one of the of his primary form. Trazyn is mobilising spectacle than the details. Should he need to occupy such a body.

Trazyn makes little distinction burrowed through the tomb world of between artefacts held on alien worlds Solemnace are crowded with technologies and those possessed by his own kind. It is a hoard ever catacombs of Mandragora under pain of growing. The prismatic galleries remains confident in his ability to outwit are populated not with mere sculpture.

Some such statues are nothing less than Trazyn commonly conducts his campaigns the original enactors of history. Depending on the scale ignorant barbarians. Eldorath Starbane stood before the Seer Council and recounted the slaughter in the had entered the chamber perhaps they had been drawn by catacombs.

The Farseer told of how Imotekh had spared the bloodswarm scarabs - it mattered little. Initially the Flayed him whilst all other captives had been swiftly put to death Ones wrought great carnage, isolating mdwdual Guardians He told how the Stormlord had severed his right hand to and Aspect Warriors from their fellows and tearing them limb from limb.

Yet as the Eldar resistance grew less panicked and serve as a humiliating reminder of the defeat, and then set him loose. Starbane's words brought great dismay and the their defensive ring grew ever tighter, the tide began to turn. Imotekh unleashed the final phase of his trap With a Let mc icll you of my future. I will rule every phoel touched by the light ol thii itar ind. For the Eldar, gathered in a whispered with feu ind respect.

Your fulute. I hink. Embnce the piin ind humiliation of its loss, so thai tight formation to better defend against the Flayed Ones, ynu might better leiro the lessons from your defcil. Lciro the onslaught was devastating - nearly half their number them well enough, ind you might even be rcboin is in enemy fell to the first volley and those that survived were so disoriented that their counterattack did little to stay the worthy of my itlention.

A hind is i meisly price forn such such Ii uncaring as to whether their shots hit Eldar or Flayed One For their part the Flayed Ones were able to escape the threat, twisting aside and melting into the shadows , , implacable Necron advance By the time Imotekh led a.

Imottkh the Slormlord to Eldorath Starbane tarbane.

Hundreds of human worlds are depopulated or destroyed every year, and if their fates are noted at all the cause of their demise is rarely discovered. There is no single , repository of information in the Imperium no established historical record - in a galaxy-spanning civilisation so shrouded in ignorance, it would be remarkable if it were otherwise. More so it displays the classic , arrogance of men who assume thai the boundaries of their knowledge are in fact, the boundaries of reality.

Thus does the Silent King break his self- wave of Canoptek Scarabs and Necron Wamors descend imposed exile with the goal of marshalling his people against this new threat. Seeking lo regain the initiatrve for her beset followers Valeria leads a charge against the then Ihe entire Tomb World comes to angry life Wave after ,.

Sighting carefully , However , the Silent King has not aniicipated the torpor Valena unleashes a pulse from her gravilon beamer that in which the majority of Ihe Necrons still lie Many Tomb reduces the Necron Lord to mangled and fused scrap Yet moments later, an identical figure emerges from the darkness hale and undamaged. This time Valeria plunges Ihe Dagger of Midnight's blade into her adversary's heart yet even as her opponent s sparking frame sinks to Ihe. Worlds have been destroyed over the aeons others still , slumber and most of those that have awoken are still , disoriented or somehow damaged.

The Silent King is therefore forced to re-evaluate his plans. Working with. It is the Silent King s wish that the younger races' With that Valeria orders a retreat back to the shuttles. One breached containment core later and Eadcrumpa his Waaaghl and the planet.

All contact with Morngar is lost shortly thereafter When the Cadian th makes planetlall six months later there ts no trace of any , inhabitants, human or otherwise. Assuming the humans are responsible , for the apparent destruction of the Tomb World he launches an anack that leaves his own forces decimated , and the Cadian th utterly eliminated. M41 Escape from Cano'var At Nemesor Zahndrekh's instruction the armies of Gidnm invade the Tau world of Cano'var routing the planetary , , defenders after two weeks of campaigning.

An overwhelming volley of gauss fire destroys the White Scars Thunderhawks moments after they land, leaving Khan and his Battle-Brothers to fight a bold but , doomed, series of hit-and-run battles. So does Khan begin a peculiar period of captivity beneath the surface of Cano'var.

Zahndrekh treats him with honour , though few of the other Necron Lords even acknowledge his presence. At a bizarre feast, where food is placed before Zahndrekh and hts court but goes uneaten, Khan learns he is but one of a dozen prisoners.

With the desire for freedom outweighing any ranklement or rivalry, Khan and the other captives conspire to escape.

The Necrons are stow to react and so the breakout goes well at first Only when Vargard Obyron takes command do things go badly for the escapees Several of the fugitives are By the time three Companies of Ultramarines come in search of the Explorator Fleet Azderon has long Eldar Ranger by the name of ilk Nighispear to tight on, and the latter swiftly receives a btow that sends him sprawling from the fight.

Thus does the battle devolve into a duel. Khan s sword is quicker and guided by a desperate fury, but Obyron's body repairs any damage within moments, Littte by little Khan tires, and the sweeping warscythe comes closer to connecting with M41 each swing.

Finally, one of the Vargard s ' blows is too swift for , Khan to evade - the warscythe skes through his armour and deep into his flesh. Before Obyron can finish his foe , The Return of Thaszar the Invincible The shadow-shrouded world of Alhonos is wracked by severe earth tremors.

The cause remains a mystery until a colossal Tomb Ship captained by the pirate king Thaszar. The Alhonosian planelary capital , Unknown to either combatant. Zahndrekh has been watching the fight from afar and, impressed by Khan's skill and bravery, orders Obyron to stand aside and lei him leave.

Dragging the crippled Nightspear behind Khan lies in ruins. Khan and Nightspear pari ways shortly after the Eldar to , his craftworld and the White Scar to Chogoris. Shortly after The Enslavement of Aryand M41 Khan's return to his Chapter Planet. Overlord Vitokh masterminds the invasion of hive world their names to be put forward as possible quarry for the Aryand.

After a long and bloody siege, Aryand's governor accepts Vttokh s terms and Aryand becomes a slave world next Great Hunt. M41 The Dissolution of Burr After a long archaeological expedition on the mysterious M41 The Storm Grows planet of Phall, famed explorator Benedict Oracoms returns Imotekh's campaigns are halted briefly by the Impenum's resolute defence ol forge world Hypnoth Imperial Guard to the binary welds of Burr The planetary governor and Space Marine reinforcements flood into Ihe battle holds a banquet m Draconn' honour whtch proves to be a fatal mistake when a swarm of rmndshaclde scarabs zone, and though they cannot achieve a lasting vctory.

From there, the mmdshackle scarabs multiply and swiftfy infest Burr s military echelons. Imotekh finally breaks the stalemate by launching a series of attacks on Hypnoth's supply worlds Praedis-Zeta and Nyx , With his trap sprung and much of the binary worlds' defences thus under his control. Though the main Tomb World is overwhelmed and obliterated the Silver Skulls are quick lo regret their hasty , assault, as secondary bases throughout the system whir into We. Unable to admit defeat , the Silver Skulls and what should have been a simple exercise m reciprocity becomes a gruelling campaign i M41 Necron victory 5 finally assured at the Battle of Oreadpeak, when Antakyr s Pyrrhtan Eternals , into the defence systems of lorge world Hypnoth reducing its formidably-armed bastions to helpless terrocrete shells Despite a valorous defence by flesh Tearers and Iron Hands Space Mannes.

Hypnoth s conquered within days , ' spearhead an assault on the Silver Skuas downed battle ' barge Argent Hammer M41 The Emperor's Swords C hapter of Space Marines, the second to bear that name, is destroyed when a Tomb Worid awakens beneath their fortress monastery on the wortd of Belkas Those forces isoiated outside are swiftly overwhelmed, but the fate of those within is far grimmer Subverting the systems of the fortress monastery, a conclave of Crypteks shut down the defences and entomb the Space Marines within their own citadel.

Seeking sport from their captives, the new rulers of Belkas take it in turns to lead waves of Necron Warriors through the shadowed halls, each with the aim of accrumg more kills than this peers Though the Space Mannes fight with determination and never once surrender to terror, after three weeks the contest goes to Lord Trakesz for his personal decapitation of Captain Amoc Voreign Ihi' Him- of O.

M41 The Carnac Campaign 1 Anrakyr the Traveller arrives on a planet he supposes to be the Tomb World of Carnac, onty to find it infested with Eldar Exodites Realising the that tomb, if it remains, will be buried too deep for him to awaken it before the Exodites can themsefves summon aid.

Deathmarks ply a deadty trade of ambush and counterambush with Alaitoc Pathfinders and all the while Flayed Ones prowl the flanks pouncing on any Eldar foolish , , enough to show even a momentary sign of weakness. The architect of the assault is none other than Marshal Helbrecht.

A unique item will be detailed in its owner's entry, while an item that is not unique, will be detailed in the wargear seclion.

A good example is the Staff of the Destroyer a weapon wielded by Imotekh the Stormlord, As such its rules are detailed in Imotekh's entry Imotekh also , , Infinite. Each entry describes a unit and gives the specific rules you needed to use it in your games As such, the army. This weapon is also carried by other Necrons, and so its rules are found in the wargear section. Instead place an Ever-living counter where The model was removed from play, At If a model with the Reanimation Protocols rule is removed as the end of the phase, roll for this counter, just as you would for a casualty there is a chance that it will self-repair and return to play at the end of the current phase.

Whenever a unit a Reammaton Protocols counter takes one or more casualties, place counters or other suitable were taken, tf the unit makes a fall back move remove any If the model had joined a unit when it was removed as a casualty and the roll was passed, it must be returned to play, with a single Wound in coherency with that unit as explained counters from it - any damaged Necrons are left behind and in Reanimation Protocols.

If the model had not joined a unit self-destruct rather than risk capture by the enemy when it was removed as a casually, it must be returned to play, with a single Wound, within 3 of the the counter. On a 1, 2 3 or 4 the damage is too severe and no self-repair occurs or more friendly units that it is eligible to join, it automatically , , , - nothing happens. On a 5 or 6, a Necron reassembles itself enemy models.

If the model is placed in coherency with one joins one of those units your choice. Models returning to play m this fashion cannot be placed for whatever reason it is lost and does not , , return. If the roll was failed remove the counter from play , must be placed at least 1 from enemy models. If the model's " unit is engaged in close combat, the model immediately piles in. Models that cannot be placed in this way do not return.

Reanimation Protocols rolls cannot be attempted if the unit has been destroyed - once the last model has been emoved as a casualty, remove all your counters. Note that characters do not count as part of the unit for the purposes of Reanimation Protocols - if a character is the only survivor of a unit his presence is not sufficient to allow a Reanimation Protocols roll so remove any remaining counters Once Any model that suffers one or more unsaved Wounds from a weapon or model with this special rule immediately loses its armour save foe the remainder of the battle effectively altering all Reanimation Protocols rolls have been made for a unit all facings.

If a vehicle is reduced to Armour 0 on any facing passed or failed remove all your counters from the unit. For each hit a vehicle suffers from a weapon or model with this special rule, roll a If a model with this special rule , suffers a crew stunned result roll a D6: Not only were their new bodies stronger and more durable, but the engrammic circuitry that housed each hope of survival.

His armoured form is proof against tankbusting weaponry his metal sinews have might enough to noble s intellect and personality was far more extensive than crush bones to powder. At his command are all the arcane that granted to lesser Necrontyr, Most Necrons emerge from the Great Sleep as dull-witted creatures, with little memory ot the individual they once were By contrast unless they suffer damage during their dormancy, Necron Lords and Overlords armaments of his ancient civilisation: Yet perhaps a Necron noble s most potent weapon is his mind, indeed, a Phaeron has so much force of will that he can infuse nearby minions with a portion of his own burning determination ' , that they once possessed.

A Tomb World may have dozens or even hundreds, of nobles but only one has the power of absolute rule. Each Phaeron will also lay claim to a crownworld. Infantry Character. Staff of light. Ever-living, Independent Character Necrons tend towards calculative behaviour, and a pretender will rarely move openly if the chances of success Necron Overlord only , Reanimation Protocols.

Similarly it is not unknown for a challenged Overlord to yield to a subordinate if there is no hope of immediate victory, choosing to wait out the years and centuries In d lower rank, patiently anticipating , an opportunity to reclaim that which was lost, UPGRADES: When this occurs the remainder of the Tomb World's nobles align according to loyalty and ambition, though some will wait as long as possible before doing so whilst they negotiate the price of their loyalty.

These internal , p , wars invariably follow the formalised codes that governed the ancient Necrontyr, leading to set piece battles with forces arranged and rules agreed in advance by the competitors. In times before biotransterence, such events led to the slaughter t ot countless millions in a matter ot days or weeks.

Nowadays, thanks to the Necrons' capacity tor sell-repair these wars , can last for years or even centuries with no discernible victor - reason enough for all but the most desperate or power- hungry Necron nobles to avoid such an outcome. For every battle a Necron noble tights amongst his own kind he will orchestrate hundreds of sprawling campaigns against , I.

For many nemesors it is unthinkable to honour an alien enemy with the traditional codes of battle, in their , eyes, most races are little more than vermin to be wiped away with as much efficiency and as little pomp as possible.

Most of the more advanced races, such as the Eldar, have simply proven themselves unworthy of being treated as equals So it is that assassination and ambush - forms of battle forbidden in wars between the nobility - are employed against outsiders without reservation. Yet no matter how base a Necron ruler might consider his enemy to be he personally oversees his battles wherever possible leading his vaswls from the thick , , of the fighting.

Jump Infantry Character. These then, are Ihe Destroyers, Ihe self-appointed heralds of oblivion. Destroyer Lords are the most maniacal of their kind. EicmlkUKr Ezandrakh af ihr Mtphnl ZJyiwsry ' Not so Destroyer Lords - they have long ago discarded any ability to empathise with other creatures, it a Destroyer Lord takes prisoners it is not out of honour or pity but simple , Umcleu iBoitability.

There are a thousand ways m which captives can be used as lures for other fleshlings, and Destroyer Lords are conversant with every last one. Indeed, in a galaxy full to overspillmg with genocidal despots. Destroyer Lords remain worthy of mention as something truly homfic. Destroyer Lords are formidable combatants, for their physical might equals that of the mightiest Overlords Most favour warscythes or voidblades over ranged tools of war 1 In his horrific way, a Destroyer Lord is a craftsman, and the fruits of his bloody labours are far more easily tallied in the thick of the fighting There is no artistry to a Destroyer Lord's blows - each swing of his blade is driven by the desire for optimum efficiency Strangely, this often means a Destroyer Lord s attacks are unintentionally spectacular ' if ht calculates that three enemies can be slam swifter with one blow than three individual strikes, then a single blow is all that will be made A lesser creature would perhaps balk at such a risk, but for a Destroyer Lord, who has calculated success down the tiniest detail, there is no nsk to be had - only deadly certainty.

They are masters of dimensonal dissonafKe, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reasondefying technologies, In many ways, a Cryptek's powers mirror those employed by the psykers of other races but , with a crucial difference; instead of using a mutant mind to channel Warp energies, the Cryptek employs aicane science to harness the universe's fundamental forces Every conclave specialises m a particular field of technosorcery, be it psychomancy, plasmancy, chronomaney or any one of a hundred thousand other dtsciphnes The conclaves were origmatty founded to share information and eNpertrse from one end of the galaxy to the other , but have since become fragmented and isolated In the millennia since biotransference, Crypteks have become ust as stagnant and fragmented as every other aspect of Necron society.

Nowadays, the surviving conclaves are maintained out of force of habit more than for any practical reason. Even the proudest Overlord will muster an apology when his soldiers and weapons seize up. Such a move can prove politically dangerous for the Overlord, as this essentially elevates the Cryptek to the same rank as the Necron Lords already serving there, and so inevitably fosters resentment amongst his regal subordinates Nonetheless, having the Cryptek's wealth of knowledge beyond the Tomb World Indeed, it is common procedure tor an Overlord to grant a Cryptek the first pickings of precious alloys, power cores and focus crystals m exchange for his and expertise close at hand rs normally viewed as more than adequate compensation for the risk, incredible lechno-sorcenes With a mere gesture of his staff a Cryptek can bnng the ground to writhing and hungry life services on campaign Such a bargain serves both sides well.

Should a retained clouds of soul-sapping darkness or call down eldritch bolts of living lightning These are the weapons of the gods, and only Cryptek rise loo far above his station a Necton Overlord gods would think to stand against them. Ever-living, Reanimation Protocols. Once orders have been received they are completely single-minded and will follow commands through to conclusion without armies.

They are implacable, emotionless and terntymg soldiers - the inexorable emissaries of death itself Yet on closer inspection of a Necron Warrior, aberrant details become , visible lhal act against the image of the inevitable reaper. Its reactions, though precise are slow. Its limbs, though strong and sleek, are pitted and corroded covered with an otly fluid seeping from aged joints.

Its movements are jerky and every so often it stumbles as synapses misfire. In truth the Necron Warrior would almost be pitiable were it not for the merciless gleam Ikkenng in its eyes and the pervasive sense that it is less question.

Furthermore, individual warriors can suffer grievous damage before they cease fighting. Even dismemberment , or decapitation cannot be counted upon to stay a Necron Warrior's advance, for its sophisticated self-repair mechanisms can return it to the tray within minutes, , , , a sentient creature than it is one of the walking dead. Despite its tenuous sensory connection to reality a Necron Warrior is not entirely fearless. Though most of its animalistic Unlike other forces at a nemesor's command Necron instincts have long since been expunged or degraded into nothingness a Necron Warrior's need tor self-preservation Warriors are in no way autonomous.

They are bound entirely still has some download on its mind. That said such a to their commander's unyielding will. Outside of simple reaction requires it to have registered the danger at hand something which is by no means certain. Should survival instinct go untriggered the Necron Warrior will carry its fight to almost unbelievable degrees, marching heedlessly through ,.

Without more specific orders a phalanx , , of Necron Warriors automatically settles into a guard routine repelling enemy attacks with rippling volleys of precision.

All this they do m utter silence, for Necron Warriors never speak - vocalisation was a luxury deliberately denied them by design. However if heavily damaged, a will surely see it destroyed Necron Warrior emits a modulated electronic scream a tooth- identity are merely side-ettects of the biotransference process In the Time of Flesh they were not soldiers but artisans. It is impossible to say whether this death wail is intended as a warning to other Necrons or is simply a halt- of war.

As citizens ot lesser status it was inevitable that their remembered reaction to the onset of oblivion conversion would be neither so careful nor so precise as , ,. Gauss flayer. Reanimation Protocols. These were the very elite of the dive for cover, but this offers only a fool's hope of survival.

There can be no hiding from Immortals - their gauss blasters will scour every nook and cranny until naught remains but Necrontyr armies, hardened veterans born anew in tireless metal bodies. For hundreds of years, the Immortals were a scourge upon all who stood between the Necrons and galactic domination. Now, the Immortal legions are but an echo of what they once were, for countless tntltons were destroyed m the final days of the War in Heaven Vel billions more survived, and now wait only to be awakened from their tombs and begin the reconquest of the galaxy As the shock troops of a Tomb World's armies Immortals.

At that point, all the foe can do is ash on the breeze. Gauss blasttr. Indeed, m many ways the transfer to machine bodies and minds only sharpened the Immortals ability to prosecute war in an efficient fashion. Left to their own devices, a phalanx of Immortals continues to strive for victory using every tactic and stratagem at their disposal. Most profound is the fact that they are incapable of learning i and adapting to new means of battle. Fortunately, such instances are unusual for, no matter the advances m technology, war has changed little since the days of the War m Heaven.

Immortals are capable of speech albeit in flat and , emotionless tones that are even more soulless than the hollow voices of the Overlords. This enables them to not only provide clinically precise battlefield repots to their superiors, but also to issue orders to Necron Warriors, a factor that often increases the efficiency of the entire battlefrant.

Outside these parameters. Immortals are, at best, limited conversationalists, often falling prey to recursive loops of logic and procedure in place of conveying any pertinent information.

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If presented with an enquiry or concept beyond its understanding an Immortal simply does not respond, , This trait only serves to encourage the more arrogant Necron Overlords in their rambling and rhetorical soliloquies This , in turn, ensures that a nemesor's pre-battle address to his troops can drag on for an interminably long time, as he scours his Immortals silent forms for some glimmer of understanding and they, with patience born of utter ' incomprehension, stare straight back at him, waiting solemnly for the order that will throw them into battle once more What Immortals lack in flexibility of approach, they more than make up for in durability and firepower.

Immortals are more thickly armoured than Necron Warriors and can weather a storm of heavy bolter or assault cannon fire with little more to show for it than fresh carbon-sconng on their already timeworn frames. Even should an Immortal be felled, its threat is not ended, for its auto-repair systems are. Few foes can withstand the immotlals return fire so ' easily. Lychguards are incredibly imposing, housed m the same heavily-armoured forms more commonly reserved for Necron royalty This is mostly due to practolity - after all, what use is a bodyguard if he has not might and hardiness enough to defend his master?

However, there is also an underlying arrogance lo the Lychguards thickly-armoured design, a brazenness mean! Accordingly, Lychguards can inevitably be found at the heart of any battle, either because their master's army has rallied around them, or the enemy has chosen to make the destruction of their charge, and therefore the destruction o' the Lychguard a priority.

Some Lychguard even go so far as to seek forgiveness from Iheir sovereign it they land anything less than an immaculate stroke So will a Lychguard sometimes stand motionless m the heat of battle. Dispersion shield: Now, housed in tireless metal bodies, Deathmarks are more deadly than they ever were m the Time of Flesh.

Naturally, such a marking does not last forever honourable corpse ts still a corpse after all. They can remain here for days upon end waiting pauentty being torn apart by 'ire from the Deathmarks' long-barrelled Deathmarks ana live to tell the Idle, this gives all but the most , ' , , , long time for a Deathmark squad on the hunt The target will be lucky to survive more than a few seconds before synaptic disintegrators - WS BS.

Deep Strike, Reanimation Protocols. Ethereal Interception: Immediately after an enemy unit arrives from reserve, any Deathmark units in Deep Strike reserve that have not yet entered play can themselves choose to enter play via Deep Slnke.

Llandu'gor, the Flayer. It is said that when the Necrons turned upon the C tan. When the moment to time the madness began to manifest, the affhcted Necrons , , , attack comes, Flayed Ones strike without hesitation, slashing A Neaon over whom the flayer curse has taken hold suffers at their prey with twisted talons and keening shrill madness a slow and tortuous erowjn of samty II begins to revel m the If the enemy flees Flayed Ones rarely pursue, choosing bloody rum ol fleshed toes, and is drwen to claim gruesome instead to 'east upon their victims However if the enemy proves particularly resilient, the Flayed Ones inevitably retreat, skittering into the shadows to await a more tractable target.

As the madness progresses, the victim becomes compelled to feast upon the fallen. Deep Strike, Infiltrate, Reammation Protocols.

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Overtord or even a Phaeron s behaviour contravene the edicts ot old. However, he Tnarch Praetorians also held Tnarch Praetorians fail m their mission Nonetheless fragments of Tnarch lore and archeotech survive on worlds not trod upon by Necrons in many thousands of years ' a higher responsibility: That shame hung heavy on the survivors and drove World to Tomb World, rebrnding the sundered pieces of the Necron dynasties ll will be a long and interminably stow them to forsake hibernation As the final sparks of the War process, for the galaxy is vast beyond imagining, and the in Heaven burnt out.

They are travelling across the galaxy, Tomb from their concealed fortresses, the Tnarch Praetonans piotled for that day many mallennta distant though it was.

Rod of covenant: A blast from a rod of covenant can reduce even a Necron to a smouldering pool of fused metal - r organic creatures simply explode mto clouds of flaming ash. Reanimalion Protocols. Indeed it can , , heat ray is sufficient to end the threat. Similarly if dug-in enemy infantry is hampering the Necron advance a Triarch , , Stalker can break the deadlock.

The pilot simply sets the heat ray to dispersed beam and sends clouds of scorching plasma , swirling into every crevasse to broil the enemy alive. Should the Tnarch Stalker's firepower prove insufficient to While the Tnarch Stalker can mount a wide array of antiinfantry and anti-armour weaponry it is most commonly employed as a dedicated lank-hunter that roams far ahead of the main army.

Able lo navigate dense jungle the task at hand it can instruct nearby Necron phalanxes to add thetr firepower to its own and even transmit targeting data to ensure these augmentative volleys are as accurate as possible Only the toughest and bravest of foes can withstand such a barrage - others are driven screaming from the and mountainous terrain as swiftly and sure-footedly as battlefield, or mown down by the pinpoint salvoes , ,. To guard against this each Inarch Stalker , the target's flanks and rear.

As such attacks are much more , effective when the enemy is taken unawares Tnarch Stalkers rarely indulge in sustained fusillades Instead, they prefer to employ hit and run tactics, launching one or two salvoes of is protected by layered quantum shielding.

Though a fire and then skittenng away into the shadows before the With their durability thus enhanced Triarch Stalkers are enemy can react to their threat. Excelleni' Hie Triirch Slilkcn Kite come, Now ihcre thill stalls the attack one focussed blast from the Triarch Stalker's , be i rcckoniDg with our uro int inleriora. Vehicle Open-topped, Walker. Quantum shielding. Heat ray: Choose which you wish to use before the Triarch Stalker makes its shooting attack.

Living Metal, Move Through Cover. Targeting Relay; If a Triarch Stalker shoots at an enemy unit and manages at least one hit place a counter or coin next , r to the target. All other friendly units that shoot at the same target later in the same Shooting phase count their weapons as twin-linked. Monstrous Creature Character. Fearless, Eternal Warrior observer is primitive, credulous or vmply ill-mlormed enough This discrepant information causes great confusion concerning the exact number and nature of the surviving C'tan, even among the Eldar, Records he'd in the Black Library contradict Immune to Natural Law: Clan Shards ignore the effects of difficult and dangerous terrain while moving.

H luh wddri ibe EkUcu Swinn: Their abilities are many and varied, often harking back to those their parent-entities enpyed, A C'tan Shard always has two The C'tan Shard conjures specks of blazing black matter and directs them against its foes of the following abilities, selected al the points cost presented in the army list see page Note thai each ability can be This power is a shooting attack with the following profile: Additionally, than 6' away from the C'tan Shard, test as soon as the ' Deep Striking enemy units attempting to arrive within 6" of In the Assault phase after all other blows in the C'tan Shard's the C'tan Shard automatically suffer a Deep Strike mishap if combat have been struck, centre the large blast marker on their scatter roll is a double whether or not a hit was rolled , the C'tan Shard.

A cloud of swirling darkness conceals the C'tan Shard from These Wounds do not count towards combat resolution. Furthermore it has the Stealth special rule. You can immediately redeploy this many friendly units subject to the normal deployment rules , Mutating the flow of causation and remoulding the temporal stream, the C'tan Shard casts its foe back into the darkness from before time was time for the mission.

This power can be used to move units into , or out of, reserve. Roll a D6 each time such a weapon is fired within range. On a roll of a 1 the weapon detonates If This power is a shooting attack with the following profile: In either case, the shot s are lost. This power is a shooting attack with the following profile: If the terrain is already dangerous, the Dangerous Terrain test is failed on Assault I.

As performed by Tomb Blades are strictly controlled by a series Necons' robotic bodies are immune to the ha;ards of of hyper-fractal equations. Indeed they have to be. Acting m swarms that were dozens or even hundreds strong. Tomb Blades would swarm over enemy capital ships, overwhelming armour and weapon systems with order to adapt to fresh objectives waves of pinpoint gauss and lesla fire So successfully did the craft perform in its primary environment that modified versions soon appeared in planet side battles - The pre-programmed nature of a Tomb Blade's flight means that it is therefore theoretically possible to predict one of the few occasions in which the hidebound the flight path it will take, but only a gemus-level intellect traditions of the Necron military were adapted to better exploit emergent opportunity.

Even it said genius could isolate and identity the particular set ol equations in use, no conventional targeting computer The Tomb Blade has a curious motion tor a craft of its design, eschewing the arrow-straight attack vectors of other ]elbikes and fighter craft The Tomb Blade s dimensional repulsor engines ensure that gravity momentum and other forces have little download upon its , frame.

As a result the craft often corkscrews across the , battlefield rather than taking a more direct approach, and could ever hope to process the data fast enough to be of any use Thus, a Tomb Blade is just as difficult a quarry as the most accomplished of all mortals, even though its pilot's skill is immensely inferior Tomb Blades often operate tar ahead of the mam army, sinking at lightly defended positions, supply convoys and constantly changes vector and altitude in a manner fit to boggle the enemy's aim.

No flesh and blood pilot could ever hope to contend with such an anarchic approach without succumbing to blackouts and nausea, but such other targets ot opportunity. Though the planet side craft do not mount the starship-bustmg weaponry of the spacetighter variants the twin-linked tesla carbines and gauss blasters can hazards have no hold over machines infantry. A Destroyer cares not for borders or allegiance nor does he make any distinction between the innocent and the damned - all life is his enemy, and all living creatures are his prey.

Insanity 0: It- infects many a slumbenng Necron. Yet even the lowliest Necron Warrior longs for a return to Time of Flesh, and because its physical form is all that now echoes the Irving breathing, soulful , creature it once was, it will under no circumstances tolerate further dilution or corruption of that physical form. Instead for a Destroyer, everything is subsumed into the all-important goal , of annihilation.

They ruthlessly adapt, augment or expunge any facet of their physical form if it will improve their mission of slaughter.

Legs are removed in favour ot repulsor platforms, arms are fused to the workings of gauss cannons Even the Destroyer's senses are reconfigured to belter serve target lock and prediction capability, its neural circuitry repathed to improve response times at the cost of vestigial emotions.

None ot this is to say that Destroyers do not feel tear; though they might explain a retreat away as conserving resources it is a , retreat nonetheless, spurred on by a spark of self-preservation that will never quite be extinguished. What makes the rise ot the Destroyers truly disturbing is that they can be found on almost every Tomb World, from i the poorest fringeworld lo the noblest of crownworlds.

This suggests that the descent into this particular form of madness is driven by subconscious imperative - possibly one implanted by the Clan during biotransference. This does not mean that Destroyers hail from every level of Necron society It takes a certain freedom of personality to embrace nihilism with such cold-blooded determination, a level of individuality denied to low-ranking Necrons.

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