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We've called for a toss to the running back out of the huddle. However, we want to see if our opponent is going to try to make any adjustments before the play.
It's important to read the defense and make an educated decision on the field even when you've called a running play. If your opponent is consistently overloading one side of the Offensive Line, then make him pay by pulling off a big run to the other side of the field. Tip: Here are some tips for running Goal Line on the five yard line and under to get a touchdown. Run a Strong Toss whenever you spot the opponent's corners sliding to the middle of the field our tight end can seal the block.
QB Sneaks are extremely effective, especially in two yards or under. You could even run a QB Sneak multiple times from the four or three and get in but remember that damaging hits to your quarterback could cause injury or a fumble. Consider a FB Dive instead. Let's say we notice our opponent manually moving several players over toward the tight end side, so we flip the play back to the other side.
To make this change flick the right analog stick to the left before the snap. If we decided that we wanted to run the play back to the right all we have to do is flick the right analog stick back to the right. After our opponent has completely setup his defense, the commitment could be made on the right side of the Offensive Line. With far less defenders on the left side, the decision on where to run the football is easy!
In our example, Buffalo Bills' quarterback J. Losman swings the ball out wide to running back Marshawn Lynch with a wall of blockers in front.
A couple perfect blocks from our linemen, combined with a sweet block in the back, allows us to get to the outside and using a flipped run, we totally avoided the defense's stacked front and his prediction on where the run was going.
Advanced Running Techniques: Controlling a Lead Blocker Believe it or not, lead blocking control can have significant benefits when used in certain situations. In this tip, we're going to take a look at two plays in particular where this feature turned a worthless play into a positive gain.
We don't see this feature changing the way that people play Madden, but it's certainly entertaining and will have some value in some offensive schemes.
In our example, we've come out of the huddle with the Chicago Bears having called the HB Draw out of a shotgun formation to try to trick our opponent. As soon as quarterback Rex Grossman takes the snap we notice the weak defensive tackle coming off the line unblocked. The weak defensive tackle is already right in the face of our running back and we haven't even had a chance to get started.
It's a more hands-off variety of the game, where all you can see in-game are your various coverage areas. Knowing your team's defensive playbook is vital, as is knowing how to counter certain plays and formations. Don't worry, we got you covered. We're not going to suggest to you "do this for this play," because you really have to take so many things into account. For instance, there's no guarantee that a team on 3rd and 20 will throw the ball.
It depends on so many factors. But we will show you to follow some trends, and do certain things that will likely make your defense more successful. Other than that, playing defense is largely a by-feel endeavor.
The more you play defense and become comfortable with your team's playbook, the better your defense's so-called "anti-production" will be. What First? Many players of Madden will employ the formation almost exclusively because of the fact that it covers both the run and the pass. This isn't necessarily a bad idea, though it can be easily exploited, which is why you need to know when the opposing team on offense might be attempting to flip the script a little bit on you to exploit your formations.
However, if you're expecting the run or don't know what to expect, especially on first down, blitzing with the formation isn't a bad idea at all.
Changing It Up[ edit ] Dime and Nickel formations are designed primarily for pass coverage, though there are viable ways to stop the run with both formations as well. If it's 3rd and 20, for instance, running a Dime play is a pretty sure shot since you know they're probably gonna pass. On the other hand, if it's 2nd and Goal, stack your players on the goal line with a goal line formation, which is your best protection against the run.
Suggested Formation[ edit ] Yes, we suggest the , and we suggest blitzing on every play, too. This isn't a realistic approach to football and would get torn apart in real life by real teams and real coaches, but the CPU teams and coaches don't think like their human counterparts. They can adjust to your play calling and predict what you're going to do, but coverages are so effective against both offensive options, especially the pass, that it's probably going to be your main workhorse on the defensive side of the ball.
As far as the blitz is concerned, blitzing constantly puts a sort of perpetual stress on the offensive line and especially on the opposing team's quarterback, forcing him to rush to make a throw.
Additionally, if they choose to run the ball, there's a chance that blitzing corners, for instance, can take the back down for a loss of yards.
It's all a risk, though, because blitzes will dedicate your defense to a certain course of action that, in certain circumstances, can be used against you for gigantic gains. It's more a formation of momentum, so you need to learn to use the momentum in your favor.
Blitzing[ edit ] Blitzing is fun and should be done often. If you're playing a skilled CPU or human opponent, blitzing doesn't make much sense on every play since they can adjust accordingly.
But if you're an average Madden player playing through a franchise or against a friend, throwing a blitz on every play doesn't hurt, as long as you have the pass and other run options properly covered to the best of your ability as well.
Remember, it's better to be safe than sorry in football. Blitzing is a risk, so make sure it's a calculated risk.
Don't call a blitz on your own five yard line when the other team can run the rock right up the middle into the end zone. Call them to ensure that they don't get to that point to begin with.
Putting the other team in constant pressure situations will only make your life that much easier. Inherent In-Game Variables[ edit ] No matter how hard a developer tries, football games won't play exactly like their real life counterparts.
This is actually a positive thing since, in regular modes of gameplay, you can literally switch between any player on the defensive side of the ball. This is Madden's inherent in-game variable, because it allows you to get firsthand, controlled coverage of literally anyone on the field. You can throw a tackle with a defensive linemen or prevent a wide receiver from making a reception with your cornerback Make sure to toggle between your players and get the most out of your defense - otherwise, the defense can be highly computer-controlled