NUMENERA and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. I knew that The Ninth World Bestiary would be different and great if we just. Contact Us · 0 items. Menu. The Ninth World Bestiary PDF. Add to Wishlist loading All Products/Numenera. The Ninth World Bestiary PDF. $ Quantity. The Ninth World Bestiary PDF, $ The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than creatures and characters. The Numenera Creature Deck is also included in the Numenera Cypher Chest.
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and other accoutrements that allow them to interact with and understand the world around them. Accelerators fear “death” (perhaps “dissolution” is a better term). PDF Version of the Bestiary, released in mid January The Ninth World Bestiary · Numenera · Cypher System. Nickname. PDF Version. Version Publisher. Ninth World Bestiary 2 FREE PREVIEW - This is a free preview of the Ninth World Bestiary 2. Watermarked PDF The creatures of Numenera are no different— and the Ninth World Bestiary 2 gives you over new ones to.
In some measure, this section discusses the standard way to put a creature together and why you might choose to vary that — like a Level 3 creature not always causing 3 damage or possessing 9 Health. Some of the information considers the statistical balance of Levels, Health, Damage and so forth in light of the variable power levels of character groups.
Importantly, it adheres to the Numenera principle that creature encounters should not scale simply to match the power of the opposition. Tier One characters should be cautious and circumspect in their approach to threats of significance, using intelligence, terrain and good judgement, while a band of Tier Six might wade in and not break a sweat even if they make a mess of their approach.
Ecology of the Ninth World provides an overview of the creatures likely to appear in areas of civilisation, whether as pets, mounts or domesticated for farming. The first paragraph reference the need to remember that while the book might make comparison to modern animals as a term of reference, the GM and players should infer nothing else from this — some goat or rat-like in the Ninth World should look nothing like either, but simply fill a comparable niche.
The core section of the Bestiary includes a really old favourite, the Random Encounter Table. After a comparison chart, showing all creatures ordered by Level, two pages provide eleven tables that allow a GM to determine encounters by terrain or location — whether Exploring the Ruins, Trekking Across the Desert, or Uncovering an Area No Living Thing Should Be.
After that we get the Creatures, following a format identical to that used in the Core Book. The creatures presented vary wildly, from the genuinely weird and freakish through to things that sort of could be generic fantasy but not quite. So, you have the likes of Killists — poison goblins, Grush — basically trolls, Spurn — trash elementals, and Neveri — Shoggoth-in-all-but-name — filling the Monster Manual essentials category.
Personally, I found the Bestiary too focussed on creatures hungry for flesh.
In a game where discovery rewards far greater riches than combat, characters will just want to avoid creatures with a high ratio of eviscerating edges-to-numenera.
I get the concept of adding hazards into the environment to make exploration and discovery an uphill struggle, but I came away from many entries without a sense of how I might use them. Other supplements — and Glimmers — for Numenera have excited me with the prospect of how many ways I can tax and challenge my party.
As well as monstrous creatures, the back of the book contains two additional sections. Rather than specific characters, these represents very specific developments of the core character types. Margin notes offers thoughts on what makes creatures memorable or weird, and why your creature concept should always trump the numbers if it makes sense to do so. Following these three Characters, the next section deals in named People of Renown. Containing descriptions of seventeen individuals, most including an image, a brief description of the background and motivations, and their various statistics.
Of course, not everything is so freaky or out there that you and your players will suffer culture shock from how the different life forms are in this game. Some of the inhabitants of The Ninth World Bestiary might feel a bit familiar, and thus comfortable, for people used to more traditional gaming experiences. The Balkina could be a more animalistic Invisible Stalker. An Ellnoica can play the role of a Displacer Beast. So on and so forth.
Not even the sky is the limit here. Besides the hundred or so monsters contained in The Ninth World bestiary, there is other content that, while different, is equally fun to page through.
Level, health, GM Intrusions, forms of combat, diet and more are covered here. This section alone is worth the cover price if you are interested in designing your own living challenges for players to confront.
These range from Dorgur-Auk, an elderly warrior who looks more like a troll from Earthdawn, to Mila the Mindslayer, a dangerous psychic who tries to save mutants from the wrath and slavery of the Angulan Knights.
Even the NPCs provided in The Ninth World Bestiary are eclectic in design and really showcase why Numenera is so different from any other game out there, while still managing to feel familiar and easy to play. This thing is fantastic. Astraphin Monolith: A giant floating obelisk of doom, powered by plants.
Dreamsallow: A tree that sucks your very existence from you as you sleep under it, giving your soul effective immortality in a utopian dimension — for as long as the plant continues to live. Which is pretty much a guarantee to win me over. Kirpus: This thing is perhaps the weirdest creature in the book — which is saying something.
Which is and of itself makes them a great accidental or innocent antagonist. Neveri: The shoggoths of Numenera. Nychthemeron: A bizarre creature whose attitude towards other life forms ranges from murderously psychotic, to pretty friendly — based on the time of day it is.
This can be either extremely horrific or hilarious depending on how you run your game.